24 #ifndef __MYGUI_DYNLIB_H__
25 #define __MYGUI_DYNLIB_H__
31 #if MYGUI_PLATFORM == MYGUI_PLATFORM_WIN32
32 # define MYGUI_DYNLIB_HANDLE hInstance
33 # define MYGUI_DYNLIB_LOAD( a ) LoadLibrary( a )
34 # define MYGUI_DYNLIB_GETSYM( a, b ) GetProcAddress( a, b )
35 # define MYGUI_DYNLIB_UNLOAD( a ) !FreeLibrary( a )
38 typedef struct HINSTANCE__* hInstance;
40 #elif MYGUI_PLATFORM == MYGUI_PLATFORM_LINUX
41 # define MYGUI_DYNLIB_HANDLE void*
42 # define MYGUI_DYNLIB_LOAD( a ) dlopen( a, RTLD_LAZY | RTLD_GLOBAL)
43 # define MYGUI_DYNLIB_GETSYM( a, b ) dlsym( a, b )
44 # define MYGUI_DYNLIB_UNLOAD( a ) dlclose( a )
46 #elif MYGUI_PLATFORM == MYGUI_PLATFORM_APPLE
47 # include <CoreFoundation/CFBundle.h>
48 # define MYGUI_DYNLIB_HANDLE CFBundleRef
49 # define MYGUI_DYNLIB_LOAD( a ) mac_loadExeBundle( a )
50 # define MYGUI_DYNLIB_GETSYM( a, b ) mac_getBundleSym( a, b )
51 # define MYGUI_DYNLIB_UNLOAD( a ) mac_unloadExeBundle( a )
68 DynLib(
const std::string& name);
83 std::string getName(
void)
const;
93 void* getSymbol(
const std::string& strName )
const throw();
97 std::string dynlibError()
const;
109 #endif // __MYGUI_DYNLIB_H__
void * mInstance
Handle to the loaded library.
Resource holding data about a dynamic library.
std::string mName
Name of library.
#define MYGUI_DYNLIB_HANDLE
Manager of dynamic libraries.